Rising Tide allows you to mix and match affinity technologies, with even more unique hybrid units and modifiers. For instance, the Harmony affinity eventually leads to your faction mind-melding with the entire planet, becoming “more than human.” One of Beyond Earth‘s biggest additions was affinities-a system that encouraged your faction to go down a specific technology path to unlock unique units and win conditions. Last but not least, 2K is adding hybrid affinities. In other words, how much it feels like “a new diplomacy system” the way 2K claims instead of “tacked on to the old system.” Definitely something I’ll be exploring when we get hands-on time with the expansion. It’s an interesting twist on the classic Civilization diplomacy, though I’m still curious how extensive the system is in practice. Conversely if they see that I’m not trading, they’re not going to respect me.” That’s going to open up newer or better options with that leader. “If I’m interacting with a leader that has a trait that favors people that engage in trading, and they see me trading, their respect for me is going to grow. “It’s a combination of determining what the leader’s character is in an AI sense, what they’re actively going to do with their own Civ, and what their entry points are for you to make deals with them from your own side.”Įach character will have a unique trait, but over the course of the game will acquire traits that affect the way they run their faction and interact with others. Frederiksen gives me a quick example. “ CK2 is one influence but we didn’t take perhaps the direction they did,” Frederiksen continues. I remark that it sounds like Crusader Kings II, which also revolves around leader traits. Every leader is going to have a small set of traits and these traits can both evolve or be changed throughout the course of an individual game,” says Frederiksen. “This a new diplomacy system, not just a couple of new options. Which brings us to Rising Tide‘s overhauled diplomacy. “As a result, they don’t identify, they don’t invest emotionally in their own civilization the way they did in, say, Alpha Centauri where those leaders were painted in much brighter colors.” “We have a rich sci-fi setting, we have a rich fiction that we authored, but there’s very little avenue for players to absorb and appreciate it,” said McDonough when I asked about it. Along with these new capabilities comes new naval military units, amphibious units, and aquatic alien life. It sounds like you could even have an entire faction with only naval cities. Oceans are now fully open to colonization, with cities and territories able to extend into the seas. “We’re really trying to redefine what Beyond Earth is and ground it in what it ought to be, which isn’t just ‘ Civ in space’ but ‘ Civilization of the future.'”Ĭentral to that is naval gameplay. “Sort of across the board with the expansion we’re specifically making plays from the position ‘Never been done in Civ before,'” said McDonough when I spoke to him last week. With Rising Tide, McDonough thinks they’re rectifying some of those issues. It wasn’t quite the bold Alpha Centauri successor everyone expected. Discussing the game in March, Beyond Earth‘s co-lead designer David McDonough admitted “a little bit of lack of ambition” with Beyond Earth‘s base game. The complaint was so pervasive, it even came up during a GDC postmortem on the game. But one of the first things I asked was “What makes Rising Tide different from ‘More Civilization‘?” It was one of the most pervasive complaints about Beyond Earth, and rightfully so-in many ways, it felt like a reskinned version of Civilization V. Will you be able to develop your settlements so that the human population can thrive or will the resident aliens leave your people scattered and defeated waiting to be wiped off the planet for good.To be clear, I haven’t seen Rising Tide in action yet. The imagination and development of a game considering different aspects of settling humans on alien planets is an intriguing one and this game has offered up a exciting chance to explore how you may be forced to survive. The ability to colonize the ocean has been added as well as natural resources within the seas. The aliens in habiting this land are better suited for the different environment this needs to be taken into account when confronted with resistance. 2 new biomes have been introduced that will dramatically change how you will approach the gameplay. In this first expansion of Civilization Beyond Earth you will be able to explore more of the planet and settle and develop land. Civilization Beyond Earth: Rising Tide is a strategy game developed by Firaxis Games, Aspyr and published by 2K.
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